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AI Insights · Timothy · October 2021

Top Boxing Games Performance in Qatar for Q3 2021

Discover the performance trends of the top 5 boxing games in Qatar during Q3 2021, including weekly downloads, revenue, and active users.

Top Boxing Games Performance in Qatar for Q3 2021

The third quarter of 2021 saw interesting trends for the top boxing games in Qatar. Based on Sensor Tower data, we provide insights into the performance of Boxing Star: Real Boxing Fight, Slap Kings, WWE Mayhem, Real Boxing 2, and EA SPORTS™ UFC®.

Boxing Star: Real Boxing Fight experienced fluctuating weekly revenue, peaking at around $1.3K in early July before settling to approximately $733 by the end of September. Weekly downloads were relatively stable, averaging around 70 downloads per week. Active users showed a slight decline from 472 to 364 over the quarter.

Slap Kings saw consistent weekly revenue, generally ranging between $140 to $185. Weekly downloads peaked at 401 in mid-July but gradually decreased to 126 by the end of September. Active users followed a similar downward trend, dropping from 1.2K to 744 throughout the quarter.

For WWE Mayhem, weekly revenue showed a brief peak at $309 in late July but mostly hovered around the $60 mark. Weekly downloads remained stable at about 90 until a sharp decline to 44 in late September. Active users saw a gradual decrease from 1.2K to 956.

Real Boxing 2 had modest weekly revenue, with a notable peak at $92 in late September. Weekly downloads were generally low, peaking at 108 in early August. Active users remained relatively stable, averaging around 470 throughout the quarter.

Finally, EA SPORTS™ UFC® displayed steady weekly revenue, mostly staying below $50. Weekly downloads were consistent, ranging from 40 to 58. Active users saw a slight increase over the quarter, ending at 163.

These insights come from Sensor Tower, where you can find more detailed analytics and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021